Obdormio.com Unwasted Hours

12 November, 2012

Dream(fall) Come True

Filed under: Uncategorized — Tags: , , , — Obdormio @ 00:00

I apologise for that title.

You will recall that my favourite game is Riven. The Myst games in general dominate my toplist, but in the second spot, breathing Riven in the neck, is The Longest Journey.

I love The Longest Journey. It has its flaws, but I am willing to completely ignore them, because the good bits are so very, very good. It has some excellent puzzles (and some weird ones), some beautiful graphics (and some dodgy ones), and an excellent story (which is great all the way through). I love, love, love it.

I also liked its sequel, Dreamfall, but to a lesser extent. The story was still excellent in that game, but with some dodgy bits in it this time. The puzzles were not as engaging, and several of them were basically just fetch quests. I didn’t care for the interface. And, oh yes, there was combat.

I only finished that game by downloading a cheat thingy that let me instantly win any combat. And then I got stuck after I beat an enemy that was intended to be unbeatable.

Anyway, I did like it, and that’s enough about that. The reason I’m writing about this now, is the recent announcement that another sequel, Dreamfall Chapters, is on its way. I think I can sum up my immediate feelings on the matter by quoting my own tweet-slash-retweet:

Pictured above: elation.

To make it even better, they’re going back to pure adventure game, removing the clunky and dumb combat of Dreamfall! More puzzles! Closure to the Dreamfall cliffhanger ending! There’s apparently going to be a kickstarter campaign to fund development. I say, show me where it is, so I can throw my money at it. Elation.

Man, I hope it will be as awesome as it looks. Nobody’s asked me, but here’s what I think anyway: By dropping the combat, they’ll already be leaps better than Dreamfall. Hopefully, they’ll make better puzzles. In Dreamfall, so many of the puzzled were basically find this person, who asks you to find something else, and to find it you need to talk to X and help them find Y etc. Better puzzles, please! From the interview, it really looks like that’s where they’re doing anyway, so I’m optimistic. And maybe, just maybe we could have all the characters actually do something. In Dreamfall, Kian was pretty much just introduced, then off screen for ages, and then turned his coat out of nowhere when he popped up again. Develop this stuff!

Aaah, I’m just so excited! It looks like Tørnquist is fully and completely in charge on this one, so I’m hoping for awesomeness. The story continues! I’m almost running in circles, here.

 

I’m not afraid to give my heart away yet. Now I just have to count the days and look out for the kickstarter.

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