Ever play the Red Dwarf roleplaying game? Well… me neither, but I plan to! Me and some friends are working on setting up a game, with me as A.I., which is scary since I’ve never run a game before, but that’s not the point. The point is, that if you’ve read the book, you might have noticed that there’s something off about the rules for holograms. Mainly the fact that they don’t make any kind of sense. The immense monstrosity that is Red Dwarf can only sustain one, yet every little Starbug unit gets one each as well? Bull. And what’s with all the contradicting and bloated gadgets you apparently need to run one?

To make the whole thing easier, I’ve written some house rules regarding holograms, and the technology behind them. I think it’s pretty faithful to the progression Rimmer made in the show, I’ll just assume they discovered and installed these more advanced versions of holograms in between episodes. I’m playing loose and fast with dates here, but the show did that as well, so that’s OK. Where I contradict the book, I use my way, otherwise, the rules in the book are used as written. I’m putting it up here, in case anybody else who finds the hologram rules to be batshit crazy want an alternative, or inspiration for making their own alternative.

The rules have been moved here.